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Probability texture for objects “clustering”Multithreading support in all operations including viewports.Mental Ray support (geometry and Mental Proxy).Special procedural map the MultiScatterTextureĭifferences from VRayScatter for 3ds max :.Different types of viewport preview of objects.Realtime viewport preview of objects placement.Scaling of objects based on bitmaps or procedural maps.Distribution of objects based on bitmaps or procedural maps.Random transformations (scale, rotation) of objects in array.Quick rendertime generation of objects with optimized RAM management.Capability of creating huge amount of objects in array (hundreds of thousands and millions).Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.
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MultiScatter allows rendering engines to generate huge amount of objects in array. The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.Multiscatter for 3ds max : MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)
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